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Steamcharts propnight
Steamcharts propnight











steamcharts propnight

‘In addition to tests, external volunteers (supporters) help localise products into different languages. ‘Supporters’ in this regard appears to refer to those working for the company in unpaid positions.

steamcharts propnight

We also have 40 external US and worldwide volunteers (supporters) who help with testing and reviewing our products at a very early stage,’ Fntastic said. ‘Today we have over 100 full-time internal volunteers (employees) from Singapore, Russia, the Netherlands, Thailand, Ukraine, Finland, Kazakhstan, and Belarus who work as engineers, artists, HR professionals, etc. We consider all team members, including employees, volunteers.įntastic went on to cite its charity initiatives as a form of justification for this mindset, claiming it’s working to make the world a better place. Volunteering at Fntastic means that a person works willingly for a common cause. So volunteering means that you bring certain pleasantness to every action you take. If you carry those heavy boxes unwillingly, every moment will be like torture. If you help a stranger carry heavy boxes into their house willingly, you enjoy it. Whatever you do in your life, you have only two choices: do it willingly or unwillingly. When asked for clarity on what volunteer positions entail, Fntastic provided the following statement to WellPlayed: Read: Xbox Game Studios boss says Bethesda no longer has crunch culture Fntastic is positioning The Day Before as a AAA studio release – and its position on the Steam charts certainly justifies this – but this lack of compensation is shoddy at best. True, this should have been 100% released with an early access disclaimer.As WellPlayed pointed out, these roles are typically well-paid at game studios, and are considered an essential part of development. here's to hoping they fix things, I believe in them. The devs seem to have big plans towards the beginning but now they seem to have lost interest. Combine this with an overall lack of content even at launch it begs the question if this game was really even ready for release.

#STEAMCHARTS PROPNIGHT UPDATE#

The monumental update was a flop and castle (understandably because of balance and game play flow) is tiny compared to its original size. Couldn't agree more, I've never seen devs pander this hard to an audience with some of the strange choices they seem to make.Īnother issue is look how far behind they are on their road map. besides, the Cucumber is dead anyway, thanks to "constructive Feedback" from People with zero Skills (and those wannabe Developers). why say something Constructive, if it will bombard the skillless Crowd right away ?! โพสต์ดั้งเดิมโดย zopf76 ☭:Constructive feedback is immediately dismissed by the masses of non-skilled mainstream-People and haphazard developers listen. These are the stats of your game and they are going down - down bad, can dev's do something? The potential of this game is massive, stop crippling it down and start adding to a fluid and responsive gameplay. You might not noticed it but your game is a parkour instead of a hide and seek, as someone with 600h+ gameplay time I know almost every single position of rng'd props, maybe play around with random world generation instead of removing more and more parkour elements. Please connect via vpn into a region which gives you 120ms+ latency, you might notice the huge human to prop delay and unresponsiveness of doors and stuns. If the server cant handle 60FPS+ the client will drop FPS like it does right now, this is a problem with every game engine and will always be, thus you either remove server sided prop physics and stop implement an 60FPS client sided lock, jfc. Please revert the server sided prop physics and all the server sided killer stuff you implemented with 2.0, sometimes you have to sacrifice technical perfection for gameplay fun, we had a perfectly running game till 2.0.













Steamcharts propnight